Double-Edged Sword Technique
Trap Normal

Double-Edged Sword Technique

  • Archetype:
  • Six Samurai

  • View:
  • 3470




Target 2 "Six Samurai" monsters in your GY; Special Summon those targets in Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK.




 
 
AI Power Analysis
Recovery / RecursionConfidence: MediumEvaluated Oct 8, 2026
46± 6/ 100
Power Score
Intrinsic 41
Deck 49

Double-Edged Sword Technique — Power Evaluation

Final Score: 46 ± 6 · Confidence: Medium

  • Intrinsic: 41 · Deck: 49 · Meta: provisional
  • Primary role: Recovery / Recursion · Secondary: Extender

Why it scores here

The card's text is a single Trap effect: it Special Summons two Six Samurai monsters from the Graveyard in Attack Position, destroys them in the End Phase, and deals damage equal to their combined ATK. Its reliable output is a two-body burst plus damage from cards that are already dead, so it scores on recursion and on keeping the Six Samurai shell's Graveyard usable. High ATK on the summoned bodies earns nothing, since they are destroyed. Deck counts (167 decks, 99% alongside Grandmaster of the Six Samurai) confirm the card is consistently played in its shell, not that it is intrinsically strong.

Axis scores

Axis Score Evidence
Accessibility 60 Needs two Six Samurai monsters in the Graveyard and a set Trap, and the deck sample shows it live in 167 decks, mostly the Secret Six Samurai shell (observed, inferred).
Combo & Conversion 40 Text yields two field bodies plus damage from a Graveyard start, but no recorded boards exist to confirm a one-card-to-full-board line (inferred).
Resource Economy 40 No card gain; the two summoned monsters are destroyed, so value comes from Graveyard cards already spent and damage dealt (verified, inferred).
Effect & Interaction 5 No negation, removal or opponent interaction in the text (verified).
Material Utility 10 Summoned monsters are destroyed at the End Phase, so they are not usable as material from this effect (verified).
Resilience & Flexibility 35 A set Trap that can be stopped by negation before it resolves; no counter evidence is supplied, so this is inference (inferred).
Deck-Building Efficiency 65 One to three copies per deck (average 1.57) in a Six Samurai shell with no garnet or lock; it occupies a Trap slot only (observed, verified).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Extender. Intrinsic ≈ 41, Deck ≈ 49, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Revives two Graveyard Six Samurai monsters to the field in one activation
  • Turns Graveyard bodies that are already spent into damage
  • Consistently included in the Six Samurai shell (167 recent decks, 1-3 copies each)

Weaknesses

  • Monsters are destroyed in the End Phase, so the board is temporary
  • No opponent interaction or card advantage
  • Locked to the Six Samurai family; generic portability is low
  • Set Trap is vulnerable to negation before it resolves

Counters / choke points

  • Negation of the set Trap (no specific cards named in evidence)

Best use

Recursion and burn finisher in the Six Samurai shell. Decks: Six Samurai, Secret Six Samurai.

Evidence & gaps

  • Verified: Card text: Special Summon two Six Samurai monsters from the Graveyard in Attack Position, destroy them in the End Phase, damage equal to their ATK; Copies per deck: average 1.57, max 3; Appears in 167 of the sampled decks, 67% in Secret Six Samurai
  • Observed: Grandmaster of the Six Samurai co-occurs in 99.4% of decks containing the card; Gameplay type 7 accounts for 88.6% of sampled decks
  • Inferred: Recursion is the primary role because the text revives Graveyard monsters and no combo data exists; Monsters are destroyed at the End Phase, so material use is negligible; Negation of the set Trap lowers resilience
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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